While having a constructor selected, click in space. You can go really high with starhold + traditions + ascension perk + module. . It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. Speculations on 3. p: Defense platform designs are just another ship designs. t0: nothing. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. Edit: Oh, I also think they may be a bit on the vulnerable side for their cost. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. 2. Your platforms will do their job only upto early midgame. I also try to stack the +platforms as much as i can, quantity above quality. Feudal was reverted to its old state in 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Later game, carriers are solid because they can send missiles and. Plus the fighters can keep attacking after the platform is destroyed and the earlier the platforms engage the better since their life expectancy isn't very long. It’s all about research and exploration, having a boost to science in the early game can. It's especially weird when the upgrade cost is. Option should say move here or build defense platform. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. 0. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Trap, because they cost alot of resources, and cant move, often its better to build ships. In this regard they can be invaluable. That should normally get you to 2,5k-3k. Apr 4, 2019 703 24. Say I don't have a fleet stationed at it. If 3/4 of them are shield heavy, go anti shield. 1 - New "Tactician" computer available from the start that allows the player to issue real-time commands during combat. Unfortunately, the original authors have not updated it for a long time. Also the defence modules (missile module, battery module, hangar module) add their. I find that, in Stellaris, the best defense is a good offense. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. We can, after all, totally suppress pirates with a fewscore naked corvettes. Stellaris has a rather cheap upgrade system, where its easy to switch designs. This page was last edited on 28 February 2018, at 06:00. Except terminal egress, which gets 3 ion cannons and 4 L/L. The right side stern remains the same. Fleet academy, crew quarters, shipyard modules. I also wonder if there really are 65/16 defense platforms in place. Assign a normal freshly bought level 1 admiral of your race to a fleet. Democracy is a good unity start if you take beacon of liberty and fulfill goals. 3 starbase + full defense platforms specced for shields + anti-armor), but that. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. Once the order is given, the work on the starbase will begin. The technologies required to unlock them are back. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. 9. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. Ion cannons are actually fully free and have no upkeep costs whatsoever. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice. Originally posted by pipo. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. It’s all about research and exploration, having a boost to science in the early game can. It can be great choke point and fleet breaker. usually they only are usefull if combined with a defensive flleet. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. 798. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Paradox Staff. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. I had always just assumed you needed to upgrade the starbase before you could build platforms, but even level 0 starbases can have some platforms. Really not the worst thing just fortify your borders and prepare your fleets. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. If you're up against a Battleship fleet and aren't worried about enemies. Democracy is a good unity start if you take beacon of liberty and fulfill goals. Anchorages, like most things in stellaris works best when you specialise around one objective per starbase or planet. Therefore, I decided to re-upload it and adapt it to the newest version. Note - military stations are a class of ship that are built in the starbase defense tab. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. ago. Which is better depends on the target. Stellaris Defence Platform designs will be analysed to find out how well they perform. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. 2% in alloys. Let say the scourge appeared on one side of the galaxy. Fleet power is the way to go, don't put your defensive installations on the borders. Something you might not know about defense platforms. Authority has minimal ability to be best. Ygolnac Dec 27, 2017 @ 6:55am. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Theutus Dec 9, 2021 @ 10:24am. 25x for an equivalent amount of other repeatables on another weapons platform. Use arc emitters and kinetic battery. 36 thousand in effective health and 5. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Shield nullification let's you go full anti-armor. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. It's the weapon size above L. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Half and half on shields and armor, and 2 auxiliary fire control. So if your economy is tight, they are a great weapons to have. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. Each can be damaged or destroyed. They have their own shield - which is also weak 3. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. A Guide for Stellaris. more point defense, less hangars. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 U unmerged(625695)RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. ago. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. 1. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. Basically - make defense platforms into in-system defense fleets that are bound to that system. This means that Ion Cannons get left behind. They really are. And before anyone says: "That would make attacking hard!" That's literally the point. Starbase weapons. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. 8. just a list of ships, the platforms aren't listed. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. Allowing for. (and I just realized, after all tehse years. . ago. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. r/Stellaris. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. ago. (If you are all missles then create two ships that are point defense only. * Defense platforms not have Large utility slots instead of medium ones. In an ideal world, it should matter what the platforms are. Hazard Feb 23, 2018 @ 7:02am. There are two basic types of defense platforms in Stellaris. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Hi, I'm just playing through my first game of Stellaris (2. You can go really high with starhold + traditions + ascension perk + module. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. Raaaage-Alert • 4 yr. Best. Bugs, Feedback and Suggestions. I normally build starbases with 6 plattforms as fast as possible on chokepoints. Pocket Sand - Both point defense/flak battery components. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. Head canon is the station was so badly out of date that there was no choice but to rip it. Obsolescence of defense platform. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. But who would've known that, I guess. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. So if your economy is tight, they are a great weapons to have. 2. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. No, you should be able to build military stations almost anywhere. Useful Stations was one of my favorite mod. Inadequis. Stellaris Defence Platform designs will be analysed to find out how well they perform. . It's nuts. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Point-defense platforms are effective against hulls and shields, but they also have a limited range. 1. Discovery. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. 1. 5/10 (seriously, PD platforms are a joke and a newbie trap). . 1. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. #3. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. if you were to run the 0. a Citadel gets a free +20000 armour points. If you have enough fleet power to be. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. but even when you win you can end up losing every single platform. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. Full loadout of gun batteries, build defensive platforms. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. This platforms are pure amoeba flagella in this case. The best defense is a fleet. Ygolnac Dec 27, 2017 @ 6:55am. 0 unless otherwise noted. You should be building these defenses in choke point systems. early to mid game just stack as much hangars as you can. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. . No more micro mangement replacing destroyed defense platforms. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. For piracy hangars. Steps to reproduce the issue. I don't think defense platforms will single-handedly repulse an enemy fleet. Though, platforms are mostly extremely bad because of the way they function: 1. Authority has minimal ability to be best. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. ago. Ragdoll Apr 28, 2017 @ 9:49am. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. In this video we will look at a variety of. Considering that vanilla scripts for defense station and defense fortress. Unfortunately, the original authors have not updated it for a long time. com] and run event eac_aw_dpl_actions. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. The other platforms mostly depends on. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. breakingdefense. I don't want to hand a fully kitted out defense station to the enemy. 2 then it would have silently reverted a change made in the 3. For existing games, you can open the game console[stellaris. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. Time enough for your. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Ion Cannons are the best option against pure battleship fleets. It was stated by the devs that customization of the station loadout (station designer) is. Report. Starting with. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Stellaris version supported: v2. Low. So, this thread gets made once every few months, but I felt like I should bring it up again. 3) and I can't seem to find where to retrofit defence platforms. Best rocket/strike-craft defense is not allow enemy to make more than one-two salvos, so just kill them first. Some amount of Shields, mostly Armor. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. Combined with the -20% Shields and -20% Sublight Speed and. They have their own armor - which is weak 2. Also some traits are easier to get via victory, loss, or some other condition than others. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Jump to latest Follow Reply. Put long range weapons on the defense platforms. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. There's not really that much you need in terms of utility components. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. Then create two ships, and deck it out the exact opposite of what you did with your fleet. and call it a day. Current cap on defense platforms/weapons is pretty high. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Subscribe. Defense: Any 1-1 combo of armor and shields to maintain flexibility. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Best defensive citadel has a crew quarters and a fleet parked. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Fortifying our Starbase to ensure its survivability in the event of an attack. This massive space station is guarded by many unique defense platforms that can spawn in any random. While having a constructor selected, click in space. NixBoxDone Sep 28, 2021 @ 5:56am. Discovery is a top first pick in most strategies. #1. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Small Disruptor (The most. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. 56 Badges. Best design is pure strike craft. As others have said, putting up ftl block is a good tech. t1: 15% tracking 25% fire rate. This is as it should be as they are really easy to hit because they can't evade so. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Ships now better keep their distance from the enemies at maximum weapon range. Nice one to hold enemies, prob best one. Starbase Defenses Extended. They could even make their own defense section in the ship design. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Oligarchy is something all democracies should switch to. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. In this video we will look at a variety of defence platform builds to. Starting with. 15 votes, 11 comments. Destroyers counter corvettes. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. com] and run event eac_aw_dpl_actions. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. ago. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Yes, for the reasons you stated: they don't use up naval capacity. I like it. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. with unyielding they get a 33% boost to hull and damage, a 15% boost to fire rate, and can stack 50% more platforms per station. r/Stellaris. Some of the best traits are acquired by completing certain challenges. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. It was stated by the devs that customization of the station loadout (station designer) is. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. Yup, defense platforms are kinda useless. Stellaris. Chazman_89 • 4 yr. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. 1 or 3. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Hi, I'm just playing through my first game of Stellaris (2. Second best is hangars. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. The Angry Hive - Hanger components on both. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. they never once in 7 years got a laser option. Scirocco16V. I will say the same thing many others will say, dont build platforms. Retrofit defense platforms. . . Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). They. If 3 platforms on every Starbase along main trade routes are not enough, you can set one of those. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. more point defense, less hangars. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. in general prioritize modules over platforms. Fleet academy, crew quarters, shipyard modules. Thank you very much, I. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. I agree. Dragonslayer. Generally, if you have venerable, or enduring and. early to mid game just stack as much hangars as you can. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times.